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overcast #028

posted by overman — Wed 23 Jan 2008 3:04 pm

 
icon for podpress  overcast #028 [54:16m]: Play Now | Play in Popup | Download (654)

“In the twentieth century, the saying was ‘Everyone’s got a book in them.’ In the twenty-first century, we’ll say, ‘Everyone’s got a movie in them.’” - Dave Lloyd

A new year of the overcast kicks off with about an hour with Matt Kelland and Dave Lloyd of Short Fuze, the makers of Moviestorm. This conversation took place in November, and we talk about the history of Short Fuze, the formation of the idea for Moviestorm, inspirations for many of the product’s key features, their business model, their development philosophy, and their vision for the future of the craft of machinima.

Thank you for listening! As always, your feedback is welcome and appreciated.

This Week’s Hot List (URLs from the show’s content):

9 Comments »

  1. Comment by Matt Kelland — January 21, 2008 at 1:06 pm

    Erm, Phil, it’s http://www.annosoft.com/ not http://www.anasoft.co.uk/

  2. Comment by Decorgal — January 21, 2008 at 3:47 pm

    Great podcast Phil. I had to laugh in agreement at the comments about the limitations of games for machinima, especially those of Sims. The interview was very informative because I haven’t yet ventured into MS but am interested in doing so. I am a bit worried though about there being a platform for users to sell content- having to pay for every bit of custom content can add up for an individual machinima director like myself! Perhaps I’ve been spoiled too much by the Sims 2 community and the availability of amazing, free custom content. There’s always the option of not using custom content but I think the base MS games looks and moves horridly.

  3. Comment by Overman — January 21, 2008 at 5:23 pm

    A very valid concern. If I’m not mistaken, there will be no reason why free content can’t emerge, if creators wanted to release things in that way. If that is indeed the case, it would be the best of both worlds… individual modders having the freedom to release items for free, but also having the company’s full explicit support to sell content if they wanted to do.

    I myself plan to do both, assuming both paths end up being open to us. I’m already working on some, as a matter of fact. :)

  4. Comment by Curtis — January 21, 2008 at 6:59 pm

    Very nice interview - nice history - nice insights into early days of machinima and using game engines - liked the insights into Moviestorm practical aspects.
    Thanks for asking the profit question - I have been wondering that also.

  5. Comment by Curtis — January 21, 2008 at 8:13 pm

    I went and found the movie mentioned in the PodCast “Fath, Hope and Charity” at Gamerz Theatre and I was floored! That is a great movie. Very well put together. You really find yourself pulling for those outnumbered pilots.

  6. Comment by Ricky Grove — January 21, 2008 at 11:15 pm

    Thanks for another great podcast. Having three smart and interesting people all talking about machinima is a real treat. Speculation, conjecture, background, anecdote and frank conversation really makes this hour fly by. “Viewers are there, we just need more creators” is a turn-your-head-idea that I am still thinking about. The Moviestorm/Per Holmes “Hollywood Camera” course connection is fascinating. Also found it ironic that both Dave and Matt recommend a ‘book’ to get an idea of where machinima collaboration is going (I’ll definitely pick it up). How about “In the 19th century everyone’s got a book in them; in the 20th century everyones’ got an movie adaptation of a book in them”?

    Very enjoyable show. Thanks for putting it together, Phil. Am excited about watching “Faith, Hope and Charity”, too.

    Cheers!

  7. Comment by Tom — January 22, 2008 at 3:55 am

    I am honored by mentioning in conversation with such great guest. Moviestorm really had travel long way from the beginning. To involve beta feedback in such early stage of development was wise decision and results are here - still long way to go ( when someone start to talk about fbx or Collada, this way will be significantly shorter), but now it’s relatively easy to imagine Moviestorm as The Tool for Machinima or/and Anymation.
    Will see, our hopes are high, both for The Tool and for the author’s bank accounts.

    About “Hollywood Camera Course”, Hugh Hancock’s last sentences in review: “Beg, buy, borrow. No matter what your level of expertise, if your name’s not Scott or Spielberg, and you’re serious about your filmmaking, get these DVDs now.” are absolutely true.
    This is wonderful material and almost all what film director need to know about craft is there - easy to follow, with lots of simple “this is good, this is no no” examples, covering all, camera, blocking, continuities, where to cut and why.
    Great stuff.
    If 20 century is century of consumers and 21. century of authors (I have my saying now, he he), “Hollywood Camera Course” is must have for the movie authors.

  8. Comment by breakdownconspiracyinc — January 23, 2008 at 2:00 pm

    Hey phil.
    Finally a new podcast! I listened to it yesterday evening. Good stuff. Was reallying interesting hearing Matt and Dave’s comments and experiences. Keep them coming, the machinima community needs you!

    -JT

  9. Comment by Russell — February 13, 2008 at 1:37 pm

    My bad :( sorry Overman, 3 weeks behind the times.

    I usually pick up your podcasts as soon as they are released and catch up on the news in the big Machinima world, but haven’t been recently as there hasn’t been a lot of interest in flight sim movies outside our little community. So it blew me away to hear Matt and Dave talk about our movie Faith, Hope and Charity. That means a lot, thanks.

    …and I hope you’re gonna get some decent Irvine Jackets and flying helmets in a Moviestorm pack :) Have you seen the silly ones you get in Sims 2!!

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